The seas and oceans bring trouble: piracy, smuggling, sometimes even the usurpers hide themselves behind the waves and tides, but maritime trade also brings fortune and discovery. By slowly replacing them with regular officials appointed by the central government maintaining tranquillity on a regional level will become easier. The Native Chieftains in remote prefectures, also known as Tusi, are hereditary rulers of local minorities, these leaders might seem useful now and then due to their ties with the locals but have frequently proven to be a risk for regional stability in long-term. If a new nation takes the Mandate, all reforms are lost and Mandate is reset to 60. The "Elevate Tributary Status" reform can be seen as the "Goal- Reform", requiring 8 reforms to have been passed. The reforms can be passed in any order, though unlike the Holy Roman Empire's reforms, there is no special reward for completing all of them. Passing a reform requires at least 80 Mandate, and lowers Mandate by -70 as well as stability by -1. All of the reforms give some bonus to the current Emperor and many also give modifiers to their subjects. The emperor may pass various Celestial Reforms to better govern China. There are also many events that affect Mandate. −25 for triggering "Empire of China in Name" disaster.−20 for triggering "Unguarded Nomadic Frontier" disaster.−10 for declining a Call to Arms from a tributary.+20 for ending "Unguarded Nomadic Frontier" disaster.+25 for ending "Empire of China in Name" disaster.+5 for winning a defensive war with the Take Mandate of Heaven CB.−0.3 during "Empire of China in Name" disaster.−0.3 during "Unguarded Nomadic Frontier" disaster.−0.05 for not owning and controlling Canton.−0.05 for not owning and controlling Nanjing.−0.05 for not owning and controlling Beijing.−0.05 for Emperor with petty personality.+0.03 / +0.05 for holding The Forbidden City (only with ).+0.03 for 20 years as reward of Korean mission "Tame the Dragon".+0.03 with the celestial reform "New Keju Formats".+0.05 until the end of the game as reward for being the first to circumnavigate the world as Ming after finishing the mission Sail East.+0.05 until the end of the game as reward of Siamese mission "Take the Mandate".+0.05 until the end of the game as reward of Manchu mission "The Mandate of Heaven".+0.05 when fighting a war with "Unify China" CB.+0.05 with the celestial reform "Elevate Tributary Relations".+0.05 for 25 years for new Chinese Emperor.+0.05 for Emperor with humane personality.Great Shun idea 7: Claim to the Mandate.Mandate is also affected by the following monthly modifiers: −12.0 per 100 development of stated provinces with 100% devastation, scaling with degree of devastation.+0.15 per 100 development of tributaries.Mandate is affected by the following yearly modifiers (although displayed and applied monthly in-game) : Upon gaining the emperorship, Mandate is set to 60. It scales from 0 to 100, and gives the following modifiers, scaling linearly with malus converting to bonus at 50 : Mandate is a measure of how legitimate the emperor's rule of China is viewed. Upon losing the emperorship, a nation will lose the Celestial Empire government, be forced to change its level 1 reform, and incur the effects of the “Mandate of Heaven lost” modifier for 20 years :ĭuring the 20 years, the nation cannot reclaim the mandate. If the existing emperor converts outside of the pagan or Eastern religion groups, the title is still retained. All nation formation decisions and events that would normally change government are either disabled or may be taken, but will not change government type. It is hard to switch out of the Celestial Empire government while being the EoC. The Emperor of China will never allow colonizers to charter a trade company, giving a −100 "Too powerful" modifier when trying to buy a province. Also, New Imperial Dynasty modifier is added for 25 years which gives In addition, the EoC gets 2 unique CBs: “ Force tributary state” and “ Unify China”. Successfully taking the Mandate gives its holder permanent claims on all of the China super-region, cores on provinces Beijing, Nanjing and Canton, the Celestial Empire special government, and unlocks the mandate and meritocracy mechanics. Aside from the claim to the Mandate, the CB also grants −50% province warscore cost and −50% aggressive expansion to all provinces in the China super-region. 8.3 Purposely stopping to be the Emperor of ChinaĪny non-subject nation belonging to either the pagan or eastern religion groups can claim the Mandate by declaring war using the “Take Mandate of Heaven” casus belli which becomes available if they neighbor the current emperor and don't have a truce with them.8.1.2 Highlights of benefits (Decrees and Celestial Reforms).
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